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  • Okay so today we're going to talk about this ledge number of
  • 6.837: Introduction to
  • ... our actual physical
  • ... intersecting Ray's with triangles which is basically the only computation you're ever gonna need in
  • Computer Graphics, Lecture 10: Cohen–Sutherland algorithm (Arabic)

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... a cool feature of ray tracing specifically it's something that's actually quite hard to pull off in other types of Instructor: Justin Solomon. This Computer Graphics

Filled Area Primitives: Scan-line Method, Boundary fill method and Flood fill method.

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