Understanding 2d Gravity Simulation With 15 000 Particles

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Detailed Analysis of 2d Gravity Simulation With 15 000 Particles

This has been a fun side project I've wanted to work on for a while. I had originally just planned on doing a GPU based Can try live at https://richardk123.github.io/ I think I made the attractive force a bit too strong here, but I still liked the patterns it made. I've also managed to parallelise my code ...

10k frames rendered over the course of 4k seconds using Mathematica.

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