Exploring 2d Shadow Casting Line Of Sight Algorithm Tests

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  • I am writing a basic
  • I wanted to try switching from ray traced
  • 2D Cast Shadow
  • Based on the description of the
  • Finally got this shit implemented. If you wanna see all the fancy bullshit code behind this go read this: ...

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Project now available on GitHub: https://github.com/SuperV1234/Specimen In this (long, sorry) video I cover a variety of things to implement a classing Visibility devblog: http://timetocode.tumblr.com/ credits/source for this raycasting algo: http://www.redblobgames.com/articles/visibility/

It's been almost a year since I've given an update on the Javascript Raycasting engine, so I thought I would come back and let ...

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