Introduction to Advanced Visual Effects With Directx 11
Exploring Advanced Visual Effects With Directx 11 reveals several interesting facts. Assembly Summer 2012 seminar presentation. Title:
Advanced Visual Effects With Directx 11 Comprehensive Overview
GDC Presentation For Game Graphics. Final Year - Semester 1 Assignment consists of the following features in GDC:
First attempt at writing a compute shader + shader to render particles. This was approx. 2 million particles being rendered, ...
Summary & Highlights for Advanced Visual Effects With Directx 11
- Developed within
- This is is demonstration of watertight (no cracks/gaps between quads) tessellation. It automatically tessellates each quad based ...
- This engine was created for a university module I took called
- This is a
- Full source on Github : https://github.com/zxwnstn/
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