Exploring Basic Game Development Part 1 Terrain And Boxes Nvidia Physx And Directx
Exploring Basic Game Development Part 1 Terrain And Boxes Nvidia Physx And Directx reveals several interesting facts.
- Set a
- For me this was a big leap, it has been
- Trailer for the
- Added an special Thunder Explosion, it sends all the Convex Meshes away with an impulse force. Language: C++ API: Directx9c ...
- Work in progress, this time: - Adding Pixel Lighting with HLSL Shader Model 2.0 - Two light sources with different colors.
In-Depth Information on Basic Game Development Part 1 Terrain And Boxes Nvidia Physx And Directx
First Experiment: Demo running with Another experiment: Added convex meshes, playing with the properties for friction and mass. Models made with 3DS Max. Added a Space Ship which is a Convex Mesh. Made by me on 3D Studio Max 9, it has 16400 triangles, however the model used ... Experiments with a Wall made of bricks made of convex meshes. Language: C++ API: Directx9c Libraries:
PhysX
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