Exploring Complete Studio Scene 07 Glow Aximmetry Tutorial

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  • Creating the mirroring effect on the floor surfaces ○ Adding environment map based reflection effects.
  • Introduction ○ Analysing the original 3DS Max render of the
  • Choosing the right
  • Baking the lighting maps in 3DS Max ○ Applying the maps on the
  • Adding specular lighting effect ○ Defining Bookmarks in the Flow Editor ○ Adding Ambient Occlusion (optional)

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Adding Importing the 3DS Max model through Collada ○ Adding the Simulating variable lighting conditions using the lighting maps ○ Assembling an example Control Board for switching between ... In this

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