Exploring Complete Studio Scene 07 Glow Aximmetry Tutorial
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- Creating the mirroring effect on the floor surfaces ○ Adding environment map based reflection effects.
- Introduction ○ Analysing the original 3DS Max render of the
- Choosing the right
- Baking the lighting maps in 3DS Max ○ Applying the maps on the
- Adding specular lighting effect ○ Defining Bookmarks in the Flow Editor ○ Adding Ambient Occlusion (optional)
In-Depth Information on Complete Studio Scene 07 Glow Aximmetry Tutorial
Adding Importing the 3DS Max model through Collada ○ Adding the Simulating variable lighting conditions using the lighting maps ○ Assembling an example Control Board for switching between ... In this
In this
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