Exploring Cuda Boids
Exploring Cuda Boids reveals several interesting facts.
- Trying to create some flocking behaviour, and getting a little distracted by spirals along the way... Links and Resources: Project ...
- A video showcasing my
- Yet more optimizations - both in
- Fifty thousand simple agents. Three local rules. No global plan, and yet, coherent, lifelike motion emerges. This is the
- 2048
In-Depth Information on Cuda Boids
University of Pennsylvania CIS 565 - Project 1 This simulation applied Craig Reynolds' Flocking Flocking simulation (murmuration) with 500 000 Presenter: Lesley Lai Website: http://lesleylai.info/ Twitter: https://twitter.com/LesleyLai6 In this meeting, Lesley Lai will talk about ...
Results (update stage only): - 2^16 (65K): 47 fps; - 2^17 (131K): 29 fps; - 2^18 (262K): 14 fps; - 2^19 (524K): 6 fps. Simulation ...
Stay tuned for more updates related to Cuda Boids.