Introduction to Cuda Ray Tracer In Progress
Exploring Cuda Ray Tracer In Progress reveals several interesting facts. The good part: I implemented basic materials with diffuse textures. The bad part: It revealed an error in my kd tree implementation.
Cuda Ray Tracer In Progress Comprehensive Overview
I was experimenting with how to generate random values in my kernel, and more specifically how to generate different random ... CUDA Source: https://github.com/magnificus/
Increased performance from ~25ms to ~8ms by using kdtree for mesh intersections.
Summary & Highlights for Cuda Ray Tracer In Progress
- This is my final project for Bachelor degree. The purpose of this program is to cut down the render time through the ...
- Just thought this looked cool.Obviously the sampling should reset when the camera or scene changes. But this is what happens if ...
- In this video I'm showing the first implementation of bidirectional pathtracing in the
- Fixed the depth issue from my previous video. As I guessed it was an error in the traversal of the kd tree. I am back to rendering ...
- The code implements a simple sphere rendering
Stay tuned for more updates related to Cuda Ray Tracer In Progress.