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Still working on translating the z-axis to something that makes sense. This is obviously faking it by scaling the Spencer, Oliver and Dan--Project 1 ***NOTE: Because of the room in which this demo was recorded, the My C# implementation of
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- Made this
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- I wanted to illustrate further using
- Finally the SimpleOpenNI Library is working. If you have problems with newer versions of
- processing kinect depth map
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