Exploring Dev Log 13 C Opengl Fps Game Engine Event System Refactor

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  • Devlog 13
  • Here I talk about the C++
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  • Here I talk about the C++

In-Depth Information on Dev Log 13 C Opengl Fps Game Engine Event System Refactor

Talking about the C++ Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... Talking about the C++ I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...

A short demo of my

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