Exploring Dialog System Hyperbolica Devlog 7
Exploring Dialog System Hyperbolica Devlog 7 reveals several interesting facts.
- In this 4th installment, we'll go beyond the camera and dive into the tricky nuances of dealing with
- This is the 3rd
- I am also live on Twitch: https://www.twitch.tv/Wirtual.
- Join the Noia Discord server! https://discord.gg/2FSC2yKGEd Follow the development roadmap on Trello!
- Modeling 3D geometry for non-euclidean spaces presents some real challenges! To explain how we accomplished this is the ...
In-Depth Information on Dialog System Hyperbolica Devlog 7
Just a quick detour to show how I present the easiest way to understand curved spaces, in both Choosing to use Unity instead of building a custom engine saves a lot of development time, but it comes at the cost of excessive ... A quick look at spherical geometry in 2 and 3 dimensions and why it looks so unusual. This is part 2 of my
Devlog
Stay tuned for more updates related to Dialog System Hyperbolica Devlog 7.