Exploring Dx11 Shadow Mapping Test

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  • Directional light with
  • Music: "Rewound" by Chris Zabriskie From the Free Music Archive: https://freemusicarchive.org/ CC BY.
  • Shadow Mapping
  • I implemented SDSM after my tiled deferred renderer. It runs quite smoorthly in my city scene (3 million polys) You can
  • This is an update to my

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Custom Built DirectX 11: Shadow Mapping A simple example of This is tricky stuff to get right. I know I'm doing it in a very non-optimal way. I just wanted to get some

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