Exploring Game Engine Devlog 005 Continuous Collision Detection Terrain
Let's dive into the details surrounding Game Engine Devlog 005 Continuous Collision Detection Terrain.
- most important new feature:
- The integrated Q3 Physics
- DevLog
- CCD for triangles implemented in my particle- and constraint-based physics library Pies. The library implements Projective ...
- In this video we use binlinear interpolation on the hightmap to find the hight at the position of the camera so we can properly move ...
In-Depth Information on Game Engine Devlog 005 Continuous Collision Detection Terrain
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