Exploring Game Engine Devlog 005 Continuous Collision Detection Terrain

Let's dive into the details surrounding Game Engine Devlog 005 Continuous Collision Detection Terrain.

  • most important new feature:
  • The integrated Q3 Physics
  • DevLog
  • CCD for triangles implemented in my particle- and constraint-based physics library Pies. The library implements Projective ...
  • In this video we use binlinear interpolation on the hightmap to find the hight at the position of the camera so we can properly move ...

In-Depth Information on Game Engine Devlog 005 Continuous Collision Detection Terrain

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