Understanding How I Wrote A Path Tracer In Vulkan Cpp

Exploring How I Wrote A Path Tracer In Vulkan Cpp reveals several interesting facts. gamedev #

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  • I tried creating a custom ray/
  • A
  • Earlier this
  • GitHub: https://github.com/HydeHunter2/
  • A small demo video of a university project. Created for the Lecture "Physically-based Simulation in Computer Graphics" by Prof.

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