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  • sword and shield,
  • Rotating weapon
  • Blood animation . I wrote all this stuff in java using the
  • In this video tutorial, we see how the sprites has been changed, how to add different
  • Libgdx progress

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Libgdx progress: Rotating weapon I added some simplified terrain graphics so I can better see the world. I have rewritten the terrain gen to have a lot more simplified ... Particle test!!! I've used the spine to create the sprite based animation. It displays different image every few frames. The red lines are the bones.

Just a little video showing some player

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