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  • Project Reality
  • I have made significant HLSL updates to
  • C++ :
  • In Battlefield 2, environment maps were calculated using the reflection between the world-space camera view vector and a vector ...
  • Showcasing my HLSL updates to

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This video showcases my implementation of I've recently added significant updates to The following video showcases the updated skinned mesh shader for Showcasing the latest HLSL updates I've made to

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