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  • So, you need some gooey blob like stuff for a special scene. Then you should check out the Blobby Surface particle type in
  • You can use
  • Let's make some stuff collide and react with the Active and Passive Rigid Body method. This is a simple
  • This
  • Because sometimes you just need some simple shiny stuff! The chrome metallic "look" for

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Toonlines will help you add dimension to your Maya Booleans aren't scary and with a few pointers you can quickly create a "reverse" Quite awhile ago I created a

Lambert style shaders are the most basic of all

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