Exploring Model Construction Jonathan Ruttle

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  • Using pixel and vertex shaders accessing textures to create and display a terrain.
  • Example of passing data to and between shaders using XNA. This example illustrations the animation of a heightfield using the ...
  • A* algorithm demonstrated with a simple 2D tiled map of the world, each tile can be a field, mountain, water. The algorithm can be ...
  • Comprehensive real-time traffic simulation system, using real-time physics engine Bullet and a custom made driver behaviour ...
  • Dynamically generated axis aligned bounding boxes for broad phase collision detection, when a teapot's bounding box intersects ...

In-Depth Information on Model Construction Jonathan Ruttle

Using XNA to create a A tabletop scene with a number of textured objects, each illuminated by 3 light sources using the Phong illumination Using the pixel and vertex shader to implement the Phong Illumination Left teapot showing Phong Illumination and the right teapot showing Blinn Phong Illumination. The camera and the teapots are ...

Lighting a torus with a spot light, with variable cone angle and cosine lobe.

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