Introduction to Multiplatform C Game Engine From Scratch Day 65 Posix Threads 2

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Multiplatform C Game Engine From Scratch Day 65 Posix Threads 2 Comprehensive Overview

After quick introductions, we try and fail to use google-fu for good At the start, I tackle the crash from last stream and spend some time thinking about the best solution for the problem. Once that's ... Introducing my

Currently the graphics

Summary & Highlights for Multiplatform C Game Engine From Scratch Day 65 Posix Threads 2

  • Assuming no bugs, I no longer have to generate a table for an exact string, instead I render glyphs for every entry in my json as I ...
  • Shorter video today, so I get straight to the point. I add a new heap struct to push draw calls to an array with multiple
  • I bang my head against the wall for 4 hours while going over all the reasons for what I'm doing isn't working :). https://timpz.tv FAQ: ...
  • I cull 90% of my entities, just to still be as slow as before. https://timpz.tv FAQ: What are your tools? - VSCodium, RemedyBG ...
  • After rewriting and going over the allocation functions, I get back on finding the cause of the flickering bug. Once that's done, I work ...

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