Introduction to My Directx Rendering Engine

Exploring My Directx Rendering Engine reveals several interesting facts. This is a personal project I decided to do after writing an OpenGL

My Directx Rendering Engine Comprehensive Overview

This was made in order to better understand how a Ray Tracing mixed with raserization. Info: Rendered on a GTX 980. Frametime: over 1000 ms lol. No RTX used. Octree traversal in ... This is a

Demonstration of

Summary & Highlights for My Directx Rendering Engine

  • I programmed
  • This project serves as an exploration of
  • A software
  • In this project, I created a 3D
  • Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and

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