Introduction to Non Euclidean Raycaster Engine

Exploring Non Euclidean Raycaster Engine reveals several interesting facts. Written in C++ and SFML; source: https://github.com/maciejgabrys/

Non Euclidean Raycaster Engine Comprehensive Overview

Here's a demo of a rendering download: https://oeoe.moe/games/ktg/ Do not use this tool, please see

A simple test for a real-time ray-tracer, capable of spherical portals and spatial aberrations. Demo/Code: ...

Summary & Highlights for Non Euclidean Raycaster Engine

  • I made in 2 weeks a
  • A level-editor for the in-progress
  • Poking around beneath the surface of Knossu, a short abstract horror game I made in 2015. I'll discuss in-
  • proof of concept Turns out that things like this can be done even in the pure left2die(j2me left4dead clone)
  • Raycasting engine, multi-levels.

Stay tuned for more updates related to Non Euclidean Raycaster Engine.

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