Introduction to Non Euclidean Raycaster Engine
Exploring Non Euclidean Raycaster Engine reveals several interesting facts. Written in C++ and SFML; source: https://github.com/maciejgabrys/
Non Euclidean Raycaster Engine Comprehensive Overview
Here's a demo of a rendering download: https://oeoe.moe/games/ktg/ Do not use this tool, please see
A simple test for a real-time ray-tracer, capable of spherical portals and spatial aberrations. Demo/Code: ...
Summary & Highlights for Non Euclidean Raycaster Engine
- I made in 2 weeks a
- A level-editor for the in-progress
- Poking around beneath the surface of Knossu, a short abstract horror game I made in 2015. I'll discuss in-
- proof of concept Turns out that things like this can be done even in the pure left2die(j2me left4dead clone)
- Raycasting engine, multi-levels.
Stay tuned for more updates related to Non Euclidean Raycaster Engine.