Exploring Openjkdf2 Multiplayer Wip 1

Exploring Openjkdf2 Multiplayer Wip 1 reveals several interesting facts.

  • New player can connect, but Things aren't synced correctly https://github.com/shinyquagsire23/
  • Testing four
  • 0:00
  • As requested by
  • Added a noclip command to https://github.com/shinyquagsire23/

In-Depth Information on Openjkdf2 Multiplayer Wip 1

Stubbed enough functions that it doesn't crash and maps can be explored. https://github.com/shinyquagsire23/ https://github.com/shinyquagsire23/ Finally worked out what was actually a longstanding bug in my decompilation (a typo I made like 10 times), now everything syncs ... Moved from plain sockets to Valve's GameNetworkingSockets library, more than two players is working now.

Added a follow cam to the non-headless dedicated server https://github.com/shinyquagsire23/

Stay tuned for more updates related to Openjkdf2 Multiplayer Wip 1.

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