Exploring Openjkdf2 Multiplayer Wip 1
Exploring Openjkdf2 Multiplayer Wip 1 reveals several interesting facts.
- New player can connect, but Things aren't synced correctly https://github.com/shinyquagsire23/
- Testing four
- 0:00
- As requested by
- Added a noclip command to https://github.com/shinyquagsire23/
In-Depth Information on Openjkdf2 Multiplayer Wip 1
Stubbed enough functions that it doesn't crash and maps can be explored. https://github.com/shinyquagsire23/ https://github.com/shinyquagsire23/ Finally worked out what was actually a longstanding bug in my decompilation (a typo I made like 10 times), now everything syncs ... Moved from plain sockets to Valve's GameNetworkingSockets library, more than two players is working now.
Added a follow cam to the non-headless dedicated server https://github.com/shinyquagsire23/
Stay tuned for more updates related to Openjkdf2 Multiplayer Wip 1.