Introduction to Origin Shifting Gpu Based Geometry Clipmaps Monster Sized Maps

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Origin Shifting Gpu Based Geometry Clipmaps Monster Sized Maps Comprehensive Overview

Check out the full series, including source code on Patreon! https://www.patreon.com/MichaelJared More of my stuff: ... Terrain with geoclipmapping technology. Using OpenGL4.5 and single draw call (MDI). Hork Engine. Check out the full series, including source code on Patreon! https://www.patreon.com/MichaelJared Part 2: ...

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Summary & Highlights for Origin Shifting Gpu Based Geometry Clipmaps Monster Sized Maps

  • Check out the full series, including source code on Patreon! https://www.patreon.com/MichaelJared Terrain series part 1 here: ...
  • See project page http://hhoppe.com/proj/geomclipmap/ Video accompanying the technical paper: Frank Losasso, Hugues Hoppe.
  • Today's progress is on-the-fly normal generation and splatmap support for materials. I used a very primitive phong shader and ...
  • Likely contains: gameplay! −−− Stream chat: http://stream.shinmera.com Current Music: https://music.shinmera.com Stream ...
  • The land is massive. In Jetpack Battle. #boomerfps #gaming #gameplay.

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