Understanding Parallel Split Shadow Mapping
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Key Takeaways about Parallel Split Shadow Mapping
- Half-Life 2, (bad) Parallel-Split Shadow Maps
- Apart from the PSSM work (some also call this cascaded
- Half-Life 2, Parallel-Split Shadow Maps with Dithered Cascade Blending
- Half-Life 2, (slightly less bad) Parallel-Split Shadow Maps
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Detailed Analysis of Parallel Split Shadow Mapping
For more information on Reloaded, check out the blog: http://fpscreloaded.blogspot.co.uk/ A demonstration map for testing Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below.
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