Exploring Performance Frame Captures Mirage Vulkan C Engine

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  • More details about this new features are here: http://www.mamoniem.com/graphics-debugging-in-
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  • In this video I show how I designed a clean and efficient multi-API graphics abstraction that supports both

In-Depth Information on Performance Frame Captures Mirage Vulkan C Engine

vulkan vulkan For the past few weekends, i decided to work more into Screenshop, and try to pack it with nice (working) features. Duck! Thanks for watching! Credits Resource: Mastering Graphics Programming with

gamedev #gamedevelopment #programming code: https://github.com/amengede/getIntoGameDev/tree/main/

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