Introduction to Polygonal Procedural Terrain Test 3

If you are looking for information about Polygonal Procedural Terrain Test 3, you have come to the right place. OLD UPLOAD \\-- In this video I show off my latest changes to the

Polygonal Procedural Terrain Test 3 Comprehensive Overview

OLD UPLOAD \\-- some additional experiments aimed to improve water rendering. perlin noise based OLD UPLOAD \\-- In this video I show off my new

Final project for the class CS6491 Computer Graphics at the Georgia Tech. Topic:

Summary & Highlights for Polygonal Procedural Terrain Test 3

  • This is a very simple, fast and efficient algorithm I wrote in C# to create random dungeons composed of rooms and hallways.
  • A run-time procedurally generated
  • Biome
  • A pool of ~200 vertex buffer is used to generate chunks geometry and improve perforamance (over 2M vertices on screen). Added ...
  • trying to improve rendering of bigger terrains inside the Antares OpenGL Engine. at 1:30 you can see tessellation shaders in ...

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