Understanding Real Time 2d Lighting Test

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  • Continuing work on the
  • Now have multiple coloured
  • Making an optimised
  • gamedev #unity #coding #english Please feel free to write your opinions and ideas for improvement in the comment section!
  • My Game Engine for "Tale of

Detailed Analysis of Real Time 2d Lighting Test

optimising shadow generation. Minimising surface usage by using 1 surface for 4 lightmaps. I can then pass in 4 surfaces to a ... Remade my old Test

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