Exploring Real Time Gravity Simulation In Haskell

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Using Gloss for graphics https://github.com/Coayer/ This has been a fun side project I've wanted to work on for a while. I had originally just planned on doing a GPU based particle ... Can try live at https://richardk123.github.io/ Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/junxan.

This is my implementation of the Barnes-Hut algorithm for calculating the mutual gravitational forces of N bodies in

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