Exploring Realtime Rendering Ocean Treasure
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- Perfect World Entertainment upcoming MMORPG, Swordsman Online.
- Improvement of my previous "Seascape" shader. Attempt to achieve better wave dynamics. As you can see, noise derivatives are ...
- Real-Time Ocean Rendering
- This is my implementation of
- Author: Andrei Alhadeff www.tecgraf.puc-rio.br/~andrei andrei@tecgraf.puc-rio.br.
In-Depth Information on Realtime Rendering Ocean Treasure
Underwater This video has been developed at the VISGRAF Laboratory (IMPA). This video shows my early experiments with Realtime Ocean
This is a demo of a screen-space procedural
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