Exploring Realtime Rendering Ocean Treasure

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  • Perfect World Entertainment upcoming MMORPG, Swordsman Online.
  • Improvement of my previous "Seascape" shader. Attempt to achieve better wave dynamics. As you can see, noise derivatives are ...
  • Real-Time Ocean Rendering
  • This is my implementation of
  • Author: Andrei Alhadeff www.tecgraf.puc-rio.br/~andrei andrei@tecgraf.puc-rio.br.

In-Depth Information on Realtime Rendering Ocean Treasure

Underwater This video has been developed at the VISGRAF Laboratory (IMPA). This video shows my early experiments with Realtime Ocean

This is a demo of a screen-space procedural

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