Understanding Rogue Like Devlog 1 Gamemaker Studio 2
Let's dive into the details surrounding Rogue Like Devlog 1 Gamemaker Studio 2. Just a small game I am working on Remember this is not the final game and I am still working on this project. So anything you see ...
Key Takeaways about Rogue Like Devlog 1 Gamemaker Studio 2
- Remember this is not the final game and I am still working on this project. So anything you see might change.
- Hellot, today I improved my enemy AI, now the enemies can be idle, they can follow the player and they can attack the player.
- Hello, just tested a new art style for the game Remember this is not the final game and I am still working on this project.
- I'm Making a Silly
- Hello, today I added a shovel as a melee weapon, to test my melee weapon system. Remember this is not the final game and I am ...
Detailed Analysis of Rogue Like Devlog 1 Gamemaker Studio 2
Hello, today I added homing bullets. They can chase enemies and the player's cursor. You can kill enemies around corners. I decided to use tiles instead of objects because using object where to laggy. Thanks for telling me in the comments :) If you know ... Remember this is not the final game and I am still working on this project. So anything you see might change.
Hello, today I improved the enemies. The enemies can shoot burst fire and multiple bullets at the same time. I also added more ...
That wraps up our extensive overview of Rogue Like Devlog 1 Gamemaker Studio 2.