Exploring Simulating Non Euclidian Spherical Geometry

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  • On this tour, portals will take us to various
  • According to
  • Okay our first part of our notes today is about
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  • Here's a demo of a rendering engine I've been working on that allows for

In-Depth Information on Simulating Non Euclidian Spherical Geometry

I working on a extension of the Unity game engine. I'm creating new systems to A quick look at I present the easiest way to understand curved spaces, in both hyperbolic and Three-dimensional

Try at http://h3.hypernom.com and http://h2xe.hypernom.com. Controls: wasd rotates, arrow keys move, numbers change ...

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