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Github: https://github.com/asbott/jamgine/tre... Smoky thing. Github: https://github.com/asbott/jamgine/tree/main/gfx/particles Explaining parts of my Final Year Project where I test the the speed of execution of A* using a Compute shader in I just added a features which made the emitters look way more dynamic: absolute starting positions. If you find this interesting, ...

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