Introduction to Ssbump 2

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Ssbump 2 Comprehensive Overview

Simple test of the Source Engine's Self-Shadowing Normal Map technology. Valve's paper on the technology here: ... SSbump and textures custom (Source Engine) I finally understand how

Trying a new (to me) normal in Source SDK. I converted the bump maps for these models to

Summary & Highlights for Ssbump 2

  • SSBump
  • Jeff "JeffMOD" Lyons' stream for 403 Aurelius https://psr.repositoryhosting.com/trac/psr_aurelius/wiki/experiment WARNING: ...
  • models
  • This is my competitive Mario Maker journey from the point when I hit S-rank all the way to when I reached S-plus rank. Think of it ...
  • TF2 isn't normal, and this brick wall shows us how. Paper on

In summary, understanding Ssbump 2 gives us a better perspective.

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