Exploring Tile Based Lighting Test

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This talk is part of the Advances in Real-Time Rendering in Games course at SIGGRAPH 2025 ... http://mightyaeng.us/blog. Support Game Engine Series https://patreon.com/gameengineseries In the previous video we started writing the Orthographically projected textured squares, lit by using raycasting to figure out whether or not a

Improved ray casting algorithm http://mightyaeng.us.

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