Understanding Tiny Combat Arena Improved Explosion Handling
If you are looking for information about Tiny Combat Arena Improved Explosion Handling, you have come to the right place. Getting hit by one of the SA-2s blew up all the parts on the plane at the same time. It looked weird, felt wrong, and wasn't any fun, ...
Key Takeaways about Tiny Combat Arena Improved Explosion Handling
- Wrote a lot of code today, some of it with some very questionable design decisions, but weapon groups work correctly now (note ...
- Finally finished a long-running refactor to Strategic Targets. This not only lets any strategic target on a map be used for instant ...
- I don't mean any of the logic that is supposed to support it. It doesn't even do anything right now. I'm talking about the button.
- I flew a quick mission to test out the cluster bombs. I'm really glad I added them, because they required me to formalize a lot of ...
- This is way, way over-engineered. I really need to move on. FMOD is really awesome when it works.
Detailed Analysis of Tiny Combat Arena Improved Explosion Handling
Finally happy with the missile physics and guidance. Energy is a big part of how missiles work. To put simply, the higher and faster ... Bombs do bomb stuff. They impart physics force, cause splash damage, and impact damage. If you score a direct hit they'll do ... A sun is just an
I was going to upload another clip, but I forgot that I could eject so here's another one instead.
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