Exploring Unity Shader Discard Faces Depending Their Normal And Camera Position
Exploring Unity Shader Discard Faces Depending Their Normal And Camera Position reveals several interesting facts.
- Unity
- http://www.shaderslab.com/demo-48---alpha-
- There's a nice tutorial about this from Brackeys (https://youtu.be/taMp1g1pBeE) - I played around with that as a base and found a ...
- There's a nice tutorial about something similar from Brackeys (https://youtu.be/taMp1g1pBeE) - I played around with that as a base ...
- vertex
In-Depth Information on Unity Shader Discard Faces Depending Their Normal And Camera Position
http://www.shaderslab.com/demo-51--- Here I go over how to align the rotation of objects in http://www.shaderslab.com/demo-46---tessellation- In this video I show how to create a
Source : http://www.shaderslab.com/demo-97---texture-switch-
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