Introduction to Voxel Splating Opengl Test 2
Exploring Voxel Splating Opengl Test 2 reveals several interesting facts. Still laggy, still can't do proper transparency, kinda ugly. Also, the terrain generation uses opensimplex noise, and it's a bit laggy ...
Voxel Splating Opengl Test 2 Comprehensive Overview
http://christmasradio.org/ Demo Executable: ... Added normals, they're a bit funky as of now I'm depth-sorting the billboards now: from front to back for opaque ones, and the ... The billboards now don't rotate when you move the camera, which is better imo. Also, i'm trying to get normals working, so that i ...
So when a block is removed or placed, the GPU mesh needs to be rebuilt. I am rebuilding the mesh for the chunk modified, but if a ...
Summary & Highlights for Voxel Splating Opengl Test 2
- Yaaayyy!! I managed to get compute shaders to work, so now I can generate the world on the GPU, which means that I can use ...
- http://christmasradio.org/ Its a first
- http://christmasradio.org/ Demo: http://www.gamedev.net/page/community/iotd/index.html/_/opencl-
- removing internal faces....again!
- Engine created to demonstrate and improve the concepts of
Stay tuned for more updates related to Voxel Splating Opengl Test 2.