Exploring Vulkan Demo Basic Pbr
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I have been trying to render a triangle in A small graphics This video shows a material system for a Physically Based Rendering with Image Based Lighting. Built on top of the Vise graphics API abstraction, targeting
Took me 9 months to get this damn triangle. A blog post (by Richard Geldreich) about all the nuances of OpenGL: ...
In summary, understanding Vulkan Demo Basic Pbr gives us a better perspective.