Exploring Xna Deferred Lighting
Let's dive into the details surrounding Xna Deferred Lighting.
- I needed a new lighting system for my 2D game, so i created this
- XNA Deferred Lighting + Fog + Specular
- I once again created a completely new version of my graphics engine reducing the code by !! 1000 !! lines... I also changed the old ...
- Features: SSAO, Fog, NFAA, SSAA, Depth of Field, Colour Grading, RGBM HDR Encoding Crytek's Sponza Atrium Model is used.
- XNA Deferred Rendering Test
In-Depth Information on Xna Deferred Lighting
Here's some footage from my XNA Deferred Lighting XNA Deferred Lighting + Fog An
A graphics programming Demo i made as part of my final year research assignment on
That wraps up our extensive overview of Xna Deferred Lighting.