Exploring Xna Deferred Lighting

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  • I needed a new lighting system for my 2D game, so i created this
  • XNA Deferred Lighting + Fog + Specular
  • I once again created a completely new version of my graphics engine reducing the code by !! 1000 !! lines... I also changed the old ...
  • Features: SSAO, Fog, NFAA, SSAA, Depth of Field, Colour Grading, RGBM HDR Encoding Crytek's Sponza Atrium Model is used.
  • XNA Deferred Rendering Test

In-Depth Information on Xna Deferred Lighting

Here's some footage from my XNA Deferred Lighting XNA Deferred Lighting + Fog An

A graphics programming Demo i made as part of my final year research assignment on

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