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After running into problems trying to implement a port of Richard Lord's Ash Entity Component System Framework to ... This is the particle engine I'm planning on using to replace what I'm currently using in EarthCraft. It'll be much easier to use than ... Microsoft recently released their latest version of Hello everyone! Now I and my team work at two new games that call EpicWorld and M@dWorld.exe. It's in 2D and based on own ...
Tweaked a bit the controls, added acceleration/deceleration and smoke particles when you fall down and accelerate while ...
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