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  • Ignis Rendering Engine: Variance Shadow Mapping
  • based on: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch08.html.
  • Basic Shadow Mapping
  • Soft
  • Quick demonstration of

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XNA Variance Shadow Map Not finished (I want to optimize it a bit and add a cool model for de light source). The basic implementation of This is my implementation of

Two significant features added to the deferred renederer- shadows (

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