Introduction to Procedural Planet Rendering Test 2

Exploring Procedural Planet Rendering Test 2 reveals several interesting facts. Same as the first video, although I am messing around with colors.

Procedural Planet Rendering Test 2 Comprehensive Overview

Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... This is a process of loading a previously generated Shows some progress with the

GPU intensive

Summary & Highlights for Procedural Planet Rendering Test 2

  • I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the
  • My final year project :-). I didn't have much time to do this, roughly half year. However, I had to dedicate time to other subjects as ...
  • A massively updated LOD algorithm. - uses square meshes instead of spherical - faster shader -
  • A little
  • Using fBm(Fractional Brownian Motion) to generate surface texture. As the camera moves close to the surface, the texture tiles are ...

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